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ABI Associate Producer Dave takes you through the Arena Breakout Infinite 2025 Roadmap, sharing exciting new content and development plans for the year ahead. Focused on enhancing gameplay, introducing new modes, and refining existing systems based on community feedback, the development team has laid out ambitious goals for the coming year. Here’s a detailed breakdown of what players can expect in 2025:
New Game Modes
One of the key highlights of 2025 is the introduction of several new game modes designed to diversify the gameplay experience.
Secure Ops Mode
In this mode, players won’t lose their gear upon death, making it ideal for those who want to explore the map or play casually without high stakes.
Competitive Modes
Familiar formats like Elimination and Team Deathmatch will be added, but with unique twists that fit the Arena Breakout Infinite universe.
Solo Mode
After numerous community requests, a solo mode will be introduced as an experimental feature in the next update. While it may not solve all issues related to team-based gameplay, it aims to offer valuable insights and a different style of play.
New Map: Northridge
A major addition in 2025 is the Northridge map, which offers a wide range of gameplay experiences across its diverse environments:
- Outskirts: Perfect for quieter exploration.
- Northridge Hotel: The central point of the map, designed for high-stakes combat.
In addition to Northridge, new story content and bosses will be added to further immerse players in the world of Kamona.
Weapon and Equipment Updates
Players can look forward to an array of new weapons and equipment in 2025. Furthermore, dynamic mechanics will be introduced to keep matches fresh and unpredictable.
Gameplay Improvements
Several gameplay enhancements are in the works to improve overall player experience:
- Spawn and Extraction Point Optimization: Better placement of spawn and extraction points to reduce frustration.
- Player Count Balancing: Adjustments in the number of players per match to maintain fairness.
- Sound Accuracy: Improvements in sound design to provide clearer and more predictable audio cues during combat.
- Thermal Nerfs: Thermals like T7 will be nerfed further by removing their ability to see through scopes, aligning with both realism and gameplay balance.
Addressing Toxic Behavior
Toxic behavior has been a key concern for the community, and the developers have outlined steps to mitigate these issues:
- Friendly Fire Adjustments: Throwable weapons will deal reduced damage to teammates, and stricter penalties will be applied for intentional team harm.
- Loot Stealing: The team is actively discussing measures to address loot stealing and similar toxic behaviors.
Quality of Life Improvements
Several QoL features will be introduced to enhance the overall experience:
- Backpack Management: New features like auto-rotating items and auto-stashing high-value loot will make inventory management smoother.
- Reduced Movement Inertia: Controls will become more responsive by minimizing movement inertia.
Skins and Monetization Overhaul
The developers are also making significant changes to skins and monetization systems:
- Weapon Skin Customization: In future updates, skins will automatically apply to all attachments, ensuring a seamless look.
- Simplified Monetization: Current monetization features like membership and keychain perks will be merged for a more streamlined experience. These changes will not affect current paid players, and compensatory measures will be provided to ensure fairness.
- Direct Purchase Options: In response to player feedback regarding gacha mechanics, direct purchase options for melee weapons and gun skins will be introduced in the next update.
Ammo Balancing and Strategic Combat
High-caliber ammo, such as M61 rounds, has been a controversial topic in the community. To address this, the developers are implementing noticeable nerfs to certain types of ammo. The goal is to create more balanced engagements where players can reposition, scout, and strategize without being taken down too quickly by overpowering weapons.
Dynamic In-Match Events and Achievements
The developers are working on adding random dynamic events and an achievement system to enhance replayability and reward player progression.
Future Map Expansions and Weather System
Future maps will be larger with more varied spawn points to improve spawn diversity. Additionally, a dynamic weather system will be implemented, influencing gameplay and pacing. Expect rain, fog, storm and other environmental conditions that will add a new layer of strategy to each match.
FAQs
The number of players in each match isn’t fixed, leading to varied battle intensities. As your rank increases, the matchmaking will also evolve.
We don’t have immediate plans for specific new scopes, but we’re keeping our eyes on scope prices. Thanks for your feedback.
PvE is a mode that our development team enjoys. However, we’re focusing on stabilizing the core gameplay first before expanding into this area.
We’re considering the impact of extremely difficult tasks on the player experience. This challenge might be introduced in a future update, but it’s still under discussion. Meanwhile, we’ll keep adding new tasks every season.
We don’t plan to introduce a night made in the near future.
Conclusion
As the first PC title from MoreFun Studio, Arena Breakout Infinite has been a remarkable journey of growth and learning. The development team remains committed to delivering a game that balances hardcore realism with rich quality-of-life features, all while listening to community feedback.
With new maps, modes, and significant gameplay enhancements on the horizon, 2025 is set to be a transformative year for Arena Breakout Infinite. Stay tuned for more updates, and may the year ahead bring exciting challenges, thrilling victories, and unforgettable moments to all players!
For more updates, detailed guides, and community discussions, visit ArenaBreakout-Infinite.com and join us on Discord!
3 comments
Nothing about console?
I hope when they say game modes they’re looking at keeping the original game mode or making a slight spin-off where you can revive your team mates within the first 60 seconds -> 2 mins of them being killed, but only once to give people a slight chance at living and getting to exfil.
Would make a point to running as a squad, and allow for new gameplay styles where someone might sacrifice to win the battle if their team wraps it up fast enough to get the revive off
More maps boys 😉