Description
I’ve been told the Guard Corps regards you highly as o soldier, but me- only believe what I see with my own two eyes. And I’ve got to say You lived up to your reputation during the operation at the Armory. I’m Renoir. You can call me Colonel. I’ve just received intelligence that a group of Southerners, sponsored by the West. İs looking to reignite our old conflict. From whot we’re seeing, they’ve slipped a few squads into Floranpino.
Location: Valley.
Contact: Renoir.
Mission Objectives
- Eliminate 10 enemies with an F2000/2C807 /AR-57 In Valley.
Rewards
- 12.000 XP;
- 20.000 Koen.
How to complete the mission?
Step-by-Step Guide
1. Prepare Your Weapon
- You must use one of the required weapons:
- F2000: A bullpup assault rifle, stable with high fire rate.
- 2C807: More rare, solid for mid-range.
- AR-57: SMG-style rifle, best for close-quarters.
- Equip armor-piercing ammo (SS190 or equivalent) if possible, since Valley often has armored AI and player enemies.
2. Choose Enemy Targets
- Both AI enemies and player enemies count toward eliminations.
- Best enemy-rich zones in Valley:
- Beach Villa – high AI density, easy ambush points.
- Small Factory– enemy patrols, mid-range combat opportunities.
- Noan Courtyard – popular PvP hotspot.
3. Play to Your Weapon’s Strengths
- F2000: Use controlled bursts at medium range – ideal for Valley’s mixed terrain.
- 2C807: Works best at long sightlines like roads and open areas.
- AR-57: Stick to buildings (Villa, Port) for close-quarters engagements.
Weapon Comparison for “Unwelcomed Guests” Mission
Weapon | Type | Best Range | Fire Rate | Recoil | Ammo Options | Strengths | Weaknesses | Mission Suitability |
---|---|---|---|---|---|---|---|---|
F2000 | Bullpup Assault Rifle | Medium (50–150m) | Very High | Moderate | 5.56 NATO (various AP rounds) | Fast fire rate, reliable in mixed terrain, great balance of accuracy + DPS. | Burns through ammo quickly, recoil spikes in long bursts. | Excellent – the easiest and most versatile choice for Valley fights. |
2C807 | Assault Rifle | Long (80–200m) | Medium | Low | 7.62mm (powerful AP rounds available) | High damage per shot, controllable recoil, effective at range. | Lower fire rate, weaker in close-quarters combat. | Good – best if you prefer long-range engagements around open roads or Villa outskirts. |
AR-57 | PDW / SMG-style Rifle | Close (0–75m) | Extremely High | Low | 5.7x28mm (SS190 etc.) | Huge magazine size, very low recoil, shreds enemies indoors. | Weak vs armored enemies unless using AP ammo, poor at long range. | Situational – great inside buildings (Villa, Port), but risky in open fights. |
4. Extraction Strategy
- Once you’ve secured 10 kills, extraction isn’t required for kills to count. However, surviving lets you keep gear and loot.
- Safer Valley exits:
- Temporary Command Post
- Pino Radio Station Extract (less contested than Villa area)
Pro Tips
- Bring Extra Mags: Ammo drains quickly on F2000 and AR-57 due to high fire rate.
- Squad Play: Have teammates weaken enemies; you deliver the finishing blow with the required weapon for mission credit.
- Suppressor Advantage: Helps conceal position in PvP-heavy Valley zones.
✅ Summary: Equip F2000, 2C807, or AR-57 → head to high-traffic areas in Valley (Beach Villa, Small Factory, Port) → secure 10 kills with that weapon → extract safely for rewards.