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MoreFun Studios has officially announced Season 2: Crimson Edge, set to launch on July 10, 2025. This update promises a “flood of new content” – intense new modes, boss fights, map expansions, and red-tier loot. As a devlog-style breakdown, we’ll unpack everything confirmed so far and see how it compares to Season 1 IGNITION (April 29 2025) and what top streamers are saying.
Season 2 Overview
Crimson Edge aims to dramatically shake up the gameplay. The Farm map is being vastly expanded with new areas and cover routes (more on that below). We’re also getting a major PvE boss (the Abyss Squad leader “Hecate”), dozens of new weapons and mods, and multiple new game modes. Dev teasers hinted at a “larger map” and a permanent solo mode, as well as quality-of-life features. In particular, Solo Ops (formerly the “Forbidden Zone” experimental mode) will become a full-time game mode with elite loot, and Duos mode lets you raid with just one partner.
For context, in the previous big update. It introduced a new TV Station map and expanded the Armory map, along with four new PvP/PvE modes (Fog Event, Storm Event, Farm Assault, Armory Assault) and eight new weapons. Season 2 builds on that by deepening the Farm map and adding innovations like a Trophy Room and loot-sending devices, as we’ll detail below.
Farm Map Overhaul and New Boss
Season 2 overhauls the Farm raid zone. Players will find new loot zones and layouts to explore – the devs specifically mention a Wheatfield Farmhouse (a high-loot sniper nest) and a tight Southeast Village for close-quarters fights. In practical terms, the familiar Farm map has been extended with new cover and extraction routes, forcing veterans to relearn its angles and ambush spot.
A major highlight is Hecate, a new boss enemy. Hecate (leader of the Abyss Squad) is a highly agile, dynamic AI boss who will roam the Farm, flanking players and demanding careful strategy. Facing her will add a heavy PvE challenge to each raid – a first for this map. (Season 1 had no comparable end-boss in the Farm.)
New Weapons & Mods
Crimson Edge brings 7 brand-new weapons (plus over 100 new mods) to mix up loadouts. Key additions include:
- MK14 DMR – an automatic designated marksman rifle, easier to control than the FAL.
- SG550 Assault Rifle – Swiss-engineered precision, now in the arsenal.
- AUG Assault Rifle – classic rifle with high base performance.
- ML Lever-Action Rifle – a fast-cycling lever gun for mid-range duels.
- G3 Battle Rifle – hard-hitting 7.62mm firepower.
- PCC9 SMG – lightweight semi-auto submachine gun for aggressive pushes (earlier known as T21 mod).
- T79 Assault Rifle – a solid old-school AR for early-game engagements.
These weapons shift the meta by adding new niches (e.g. high-RoF SMG, crowd control DMR) and more variety. Combined with over 100 fresh attachment mods, players can customize weapons more than ever. (For comparison, Season 1 added six new guns.)
Game Modes Overhaul
Season 2 dramatically revamps modes and adds new ones to keep raids fresh. Notably, a long-requested Duos mode lets two-player teams enter raids (reducing chaos and rewarding tactical depth). The classic 4v4 modes also get a twist: Deathmatch (Arsenal) and Deathmatch (Shuffle). In Arsenal Shuffle, every kill forces a random weapon change, emphasizing pure gun skill, while Arsenal mode lets your team upgrade its guns as you rack up kills.
Key Modes in S2:
- Duos: Two-op teams, less chaos (with the same large maps as full squads).
- 4v4 Deathmatch (Shuffle): Every kill swaps your weapon for a random one – think reflex mastery.
- 4v4 Deathmatch (Arsenal): Standard arms race – kill to upgrade your team’s arsenal.
- Solo Ops (Permanent): Forbidden Zone is now a permanent solo mode with elite loot.
- Special Ops: Focused PvP clashes on tighter maps, favoring firefights over looting.
These new modes were confirmed in the dev talk: the devs directly answered questions about permanent solo mode, the expanded map, and new modes. Season 1 had more event-like modes (Fog Event, Storm Event, etc.); Season 2 shifts towards more traditional squad and solo formats.
New Red-Tier Loot
One big attraction is more ultra-rare loot. Season 2 adds three new red-tier items:
- Utopia Hazmat Case – a mega-valuable container (worth ~6M+ Koens in trade).
- Gold Snake – a rare art collectible with high sell value.
- Synchronized Array Mirror – a mysterious tech/quest item, presumably valuable.
These fit into the “high-risk, high-reward” loop: now players will hunt deeper into raids for these new red items. (Season 1 had introduced the original Utopia and Snake; Season 2 gives them unique variants.) These collectibles will drive bigger payouts for courageous operators.
Trophy Room & Base Customization
Arena Breakout: Infinite now gives you a personal Trophy Room – essentially an in-game museum for your achievements. Any item you find will be displayable once you unlock it. For example, you can mount favorite guns on the Weapon Wall and hang enemy dog tags you’ve collected. The Trophy Room also has display cases for rare red items and a mannequin (Tactical Dummy) for outfits. In short, it’s your own brag board: collect 10 of a Red item or hit weapon kill milestones to showcase them. On twitch, players have been excited to finally show off loot (and we’re eager to fill our shelves too!).
Supplies Retrieval Device
Another major addition is the Supplies Retrieval Device. This is a 2×3 military case you can find on the map and fill with loot mid-raid. Think of it as a portable stash: once you grab the device, any items placed inside it are insured. If you die, the contents of the device are automatically sent to you by mail after the raid. Essentially, it gives you a safety net so you don’t lose everything on death. This mechanic was highlighted in dev Q&As – the team even showed how killing an operator near a sealed device returns their loot at extraction time (much like an insured container in Tarkov). Streamers have noted this will change tactics: you might spend time hunting these devices or using them to guarantee key items.
Other Quality-of-Life Improvements
Season 2 comes with a slew of QoL and system upgrades:

- Dynamic Extraction: Some extracts now require completing objectives to unlock on the fly. No more predictable exits – complete tasks to spawn a random extract point (like searching specific toolboxes as a team).
- TV Station Overhaul: The TV Station map is now fully wired with CCTV monitors and glass windows, making it an experimental NPC camera system.
- Cosmetic Customization: Players can finally equip skins for characters and weapons. (Free skin rewards were teased on Twitter.)
- New Marker System: A simple way to tag locations or enemies for your squad on the map.
- Loot Priority Share: Improved looting UI to coordinate item pickup among teammates.
- Real-Time Market: Live in-raid pricing shows you how much loot is worth before extraction.
- Safer Early Loot: The number of free safes has increased, locked rooms are fewer, and key prices are lower – letting you gear up more cheaply.
- Anti-Cheat & Killcam: ABI already has an automatic cheat-detection system with killcam recording. (Season 1 devs even promised player compensation in Keon for losses to cheaters.)
All these tweaks – especially Retrieval Devices and the Trophy Room – suggest the devs are focused on player convenience and innovation. Developer updates specifically mentioned the larger map and free cosmetics and many of these features align with that vision.
Season Rewards and Freebies
To kick off the season, players are being rewarded for simply logging in. Early Season 2 login bonuses include free Elite Cards (worth 300K Koen each) and exclusive skins. The devs confirmed on Twitter that certain skins will be free for everyone, while additional premium loot packs can be earned through missions. These early incentives are meant to draw back old players and entice newcomers to experience Crimson Edge.
Season 1 vs Season 2: At a Glance
Feature | Season 1: IGNITION (Apr ’25) | Season 2: Crimson Edge (Jul ’25) |
---|---|---|
Maps | New Northridge map; + maps expansion | Overhauled Farm map: added Wheatfield Farmhouse, Southeast Village, etc. |
PvE Boss | (None on Farm) | Hecate – new Abyss Squad boss in Farm |
Weapons Added | +6 new guns (rifles/SMGs) | +7 new guns (e.g. MK14 DMR, SG550, AUG, G3, etc.) |
Game Modes | Secure Ops, Lone Wolf Mode, Team Deathmatch and Team Elimination | Duos, 4v4 Arsenal/Shuffle Deathmatch, permanent Solo Ops, Special Ops |
Red-Tier Loot | Original Utopia & Gold Snake introduced (Season 1 rewards) | New Utopia Hazmat Case, Gold Snake, Synchronized Array |
QoL & Misc | In the past: Killcam introduced; T7 thermal nerf discussion | Retrieval Device, Trophy Room, dynamic extract, markers, market pricing |
Launch Details | PC Access (April 29) | PC launch July 10 (site-only initially); Steam release pending |
Overall, Season 2 leans even harder into player-driven choices and accessibility – a notable shift from Season 1’s event-focused additions.
Community & Streamer Reactions
Early reactions have been mixed but animated. Some in the community (and streamers) love the expansion. One closed-beta tester on Reddit wrote: “The Farm expansion is amazing. New POIs are great. The retrieval system is a great idea… The new modes seem interesting”. Content creators like DeanPo, Zeegers, and BakedJake have been covering the dev talk in recent streams, often echoing that excitement. They’ve praised the bigger map and duos mode but also debated the game’s direction (some players worry it’s moving away from its hardcore, Tarkov-like roots). On the other hand, some fans are skeptical – the dev talk format was even joked about as a “comedy sketch” when answers were vague (per a popular Reddit meme). Overall, the discussion shows the community is highly engaged: many viewers are watching every detail of the dev Q&As and beta tests, and giving feedback via surveys or streams.
Developer Insights & Looking Ahead
The dev talks and Q&As hint that MoreFun is listening closely. For example, after Season 1 some players complained about paid items and high-tech gear, the devs added anti-cheat compensation and discussed gear balance. For Season 2, they solicited feedback during a closed beta (June 10–23) and are tweaking features accordingly. The devs have even addressed hard questions on stream (one video was titled “Probably the Toughest Question to Answer so far” – users were grilled!). Overall, the team emphasizes that these updates aim to make Arena Breakout Infinite “fun” and accessible rather than ultra-realistic.
Looking forward, the Crimson Edge test phase will reveal how the community receives these changes. (Interestingly, this season is launching PC-only via the official site, with a future Steam release “pending.”) The devs hinted that this could be a turning point: if players respond well, many of these experimental features may become permanent. Influencers and fans alike will be watching – if you’re a player, now’s the time to try the beta and give feedback.
Final Thoughts
Season 2: Crimson Edge is shaping up to be an ambitious update. It introduces a bigger map with a new boss, a host of fresh weapons and modes, and inventive features like a Trophy Room and loot-sending devices. It’s a far cry from the game’s initial release, and fans are already debating whether these changes will expand or dilute Arena Breakout Infinite’s core appeal. One thing’s for sure: with devs engaging directly and creators amplifying community voice, no one will feel left in the dark about where ABI is headed.