Renoir Anthony is the boss of the Armory map. He is, on paper, the hardest boss out of all bosses to kill for a variety of reasons – he sports the enhanced AI of most Armory enemies, is backed by a platoon of bodyguards himself, on top of the AI already inside the bunker, throws tactical and lethal grenades, and wears, at minimum, T5 armor, including a Matzka helmet and mask, though he usually spawns with T5 armor. While he always spawns with the Matzka helmet, he may spawn with several different pieces of body armor or armored rigs. If wearing body armor, he will always have an FA Multipurpose Chest Rig.
Renoir Anthony Boss Spawning Chance = ~15%
Known armors include:
- SA101 Full Heavy Body Armor;
- Defender L4 Heavy Armor (Officer Skin);
- 926 Composite Body Armor;
- Defender M4 Heavy Armored Rig.
He also uses a variety of modified weapons, using T4 ammunition. Examples include:
- RPK16 Light Machine Gun (BP, T4);
- MK14 Markman Rifle (M80, T4);
- AKS-74U Assault Rifle (BP, T4);
- AKM Assault Rifle (BP, T4);
- S12K Shotgun (12x70mm Armor-Piercing Slug, T3).
Behavior
He spawns in one location – the south Bunker of Armory, in various areas such as the central hub and the side hallways. While he is generally identifiable by his green Matzka helmet, he is noticeably bald with a black beret when it is taken off. His guards can also be differentiated from the normal Armory guards by the fact they wear black balaclavas and have a darker green uniform.
Renoir’s boss token is the Battleforged Badge, labeled “Identity” in the inventory. He is generally identifiable by his green Maztcha helmet, and when it is taken off, he is noticeably bald.
Followers
Following Renoir around about 10 heavily armed guards. These guards will typically carry modded AK’s loaded with various ammo types including tracer ammunition, tier 3-4 Armor vests, and tier 2-3 helmets that sometimes have visors. Unlike regular bots, these guards are highly aggressive and will frequently push towards the player instead of taking cover.
Strategy
While he can be taken on his own relatively easily with concentrated firepower, he’s backed by all of the AI in the Armory, all of whom are highly lethal.
Renoir is almost always accompanied by a pack of bodyguards and is quite durable – use a high fire-rate weapon with the appropriate ammunition (high penetration is preferred) to hose him down, and pick off his guards. Be aware that some of them will use shotguns with AP slugs, which have the off chance of immediately penetrating even T4 armor and killing players instantly. If you don’t mind damaged goods and are confident with your grenades, you can try your hand at killing the group with grenades. As his helmet will almost never spawn with full durability, and his face mask is a large target, it may not be more prudent to light up the helmet.
Since Renoir and his bodyguards wear very heavy armor, low penetration but high-damage ammo paired with high fire rate weapons (such as G18C with 9×19 DumDum ammo) may be worth considering, as their high-damage output, when directed at the legs, can bypass the armor and preserve it when looting. However, as Renoir can spawn with armor that covers more of his body, including the T5 SA101 armor set, it can be difficult to maintain.