Valley extraction points
2 always open9 conditional11 exits on Valley. 2 open every raid; 9 need a condition met first. Conditions are the game's own wording.
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Conditions as the game states them
11 extractionsEvery exit
| Extraction | Type | Condition | Opens after |
|---|---|---|---|
| Factory Equipment Room | guaranteed | None — always open | |
| Pino Radio Station Extract | guaranteed | None — always open | |
| Abandoned Shack | conditional | Chance to Open | |
| Barn | conditional | You can't be carrying a gold bar case. | |
| Boat | conditional | You can't be carrying a gold bar case. | |
| Coastal Highway Entrance | conditional | You can't be carrying a gold bar case. | |
| Crash Site | conditional | Militant Extraction Point. If you eliminate militants (aside from impostors), you won't be able to extract here. | |
| Helipad | conditional | You must call the helicopter pilot (Find the transceiver in the highway tent) | |
| Road to City | conditional | You can't be carrying a gold bar case. | |
| Steel Bridge | conditional | Active 25min after raid start. | 25 min |
| Temporary Command Post | conditional | Active 25min after raid start. | 25 min |
Not yet recorded for this patch: Area, Fee
Three kinds of exit
Reading the conditions
Always open exits work every raid with no requirement; they are also where other players expect you to go. Conditional exits open only when their condition is true — a time window, a backpack or gold-case rule, a switch elsewhere on the map, dog tags, a vehicle call — and are usually quieter; how extraction works explains each kind. Paid exits charge Koen on use.
The keys that open locked rooms on the way out are on the Valley keys page; spawn points, where they are recorded, are on the Valley spawns page.