Valley extraction points

2 always open9 conditional

11 exits on Valley. 2 open every raid; 9 need a condition met first. Conditions are the game's own wording.

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Conditions as the game states them

Every exit

11 extractions
Valley extraction points
ExtractionTypeConditionOpens after
Factory Equipment RoomguaranteedNone — always open
Pino Radio Station ExtractguaranteedNone — always open
Abandoned ShackconditionalChance to Open
BarnconditionalYou can't be carrying a gold bar case.
BoatconditionalYou can't be carrying a gold bar case.
Coastal Highway EntranceconditionalYou can't be carrying a gold bar case.
Crash SiteconditionalMilitant Extraction Point. If you eliminate militants (aside from impostors), you won't be able to extract here.
HelipadconditionalYou must call the helicopter pilot (Find the transceiver in the highway tent)
Road to CityconditionalYou can't be carrying a gold bar case.
Steel BridgeconditionalActive 25min after raid start.25 min
Temporary Command PostconditionalActive 25min after raid start.25 min

Not yet recorded for this patch: Area, Fee

Three kinds of exit

Reading the conditions

Always open exits work every raid with no requirement; they are also where other players expect you to go. Conditional exits open only when their condition is true — a time window, a backpack or gold-case rule, a switch elsewhere on the map, dog tags, a vehicle call — and are usually quieter; how extraction works explains each kind. Paid exits charge Koen on use.

The keys that open locked rooms on the way out are on the Valley keys page; spawn points, where they are recorded, are on the Valley spawns page.