Patch1.0.0.142.19
Ammo that penetrates class 6 armour
4 rounds3 calibers4 rounds are rated at class 6 or higher on the patch 1.0.0.142.19 chart — 3 exactly at class 6, the rest above it. Against class 6 plates these are the rounds that go through rather than get eaten.
Highest penetration that beats class 6
3 calibersBest per caliber
Ranked by penetration
4 roundsEvery round rated class 6+
| Round | Tier | Pen | Class | Flesh | Value |
|---|---|---|---|---|---|
| Tier S | 71 | 7 | 64 | 81.3 | |
| Tier S | 68 | 6 | 50 | 75.2 | |
| Tier S | 64 | 6 | 90 | 85.6 | |
| Tier S | 63 | 6 | 67 | 77.1 |
Not yet recorded for this patch: Price
From the ammo chart
What the class rating means
Armour in Arena Breakout: Infinite is class 1 to 6. The chart rates each round by the highest class it reliably penetrates; a round rated class 6 is expected to go through class 6 plates and below, and to be stopped or heavily reduced by anything higher. Durability matters too — a plate that has already taken hits stops less.
To see what a given weapon can load, open its best-ammo page from the weapons index; the full chart with every column is the ammunition index, and the plates themselves are under armour.