Calibers16Rounds13
彈藥資料庫
13 種彈藥版本 1.0.0.142.19版本 1.0.0.142.19
13 種彈藥彈道表
| 彈藥 | 等級 | 穿透 | 等級 | 肉體 | 價值 |
|---|---|---|---|---|---|
| Tier S | 71 | 7 | 64 | 81.3 | |
| Tier S | 68 | 6 | 50 | 75.2 | |
| Tier S | 64 | 6 | 90 | 85.6 | |
| Tier S | 63 | 6 | 67 | 77.1 | |
| Tier A | 54 | 5 | 94 | 79.5 | |
| Tier A | 54 | 5 | 45 | 63.1 | |
| Tier A | 54 | 5 | 72 | 72.1 | |
| Tier A | 53 | 5 | 43 | 55.8 | |
| 5.8×42mm DVC12子彈5.8x42mm | Tier A | 53 | 5 | 44 | 61.2 |
| Tier A | 53 | 5 | 56 | 64.4 | |
| Tier A | 52 | 5 | 40 | 56.6 | |
| Tier A | 52 | 5 | 41 | 57.8 | |
| Tier A | 50 | 5 | 50 | 55.0 |
此版本尚未記錄: 價格
顯示 13 / 13 種彈藥
可穿透該等級的所有彈藥
依護甲等級
Methodology
How Value Score is calculated
Tier is the armour class the round is rated to defeat — class 6 is tier S, class 5 tier A, and so on — matching how players already talk about ammunition. Value Score is separate: it weighs penetration (4), flesh damage (3), armour damage (2) and cost, scored on a log scale so budget rounds are not flattened (2). A round can be top tier and poor value at the same time. Value Score is a ranking aid produced by this site, not a figure reported by the game.