Farm extraction points
7 always open4 conditional1 paid12 exits on Farm. 7 open every raid; 4 need a condition met first; 1 charge a fee. Conditions are the game's own wording.
Conditions as the game states them
12 extractionsEvery exit
| Extraction | Type | Condition | Opens after | Fee |
|---|---|---|---|---|
| Boulder Wall | guaranteed | None — always open | ||
| Cemetery | guaranteed | None — always open | ||
| Loading Area Sentry Tower | guaranteed | None — always open | ||
| Path to Northridge | guaranteed | None — always open | ||
| Path to Restricted Area | guaranteed | None — always open | ||
| Recycling Station Sentry Tower | guaranteed | None — always open | ||
| Wheatfield Hut | guaranteed | None — always open | ||
| Artificial Lake | conditional | Eliminate Ajax to request extraction. | ||
| Highway | conditional | Active 5min after raid start. | 5 min | |
| Hunter's Path | conditional | Active 10min after raid start. You can only extract when you're not wearing a backpack. | 10 min | |
| Outpost | conditional | Active 20min after raid start. | 20 min | |
| Southern Blockade | paid | Active 10min after raid start. Pay 30,000 Koen to activate the Extraction Point. | 10 min | 30,000 Koen |
Not yet recorded for this patch: Area
Three kinds of exit
Reading the conditions
Always open exits work every raid with no requirement; they are also where other players expect you to go. Conditional exits open only when their condition is true — a time window, a backpack or gold-case rule, a switch elsewhere on the map, dog tags, a vehicle call — and are usually quieter; how extraction works explains each kind. Paid exits charge Koen on use.
The keys that open locked rooms on the way out are on the Farm keys page; spawn points, where they are recorded, are on the Farm spawns page.