Armory extraction points

0 always open7 conditional

7 exits on Armory. 0 open every raid; 7 need a condition met first. Conditions are the game's own wording.

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Conditions as the game states them

Every exit

7 extractions
Armory extraction points
ExtractionTypeConditionOpens after
B1 CanalconditionalCanal Gate closed. (Find the switch in the 2F Control Room.)
Eastern BlockadeconditionalYou can only extract without a backpack.
F Control RoomconditionalActive 15min after raid start.15 min
Radar Station TunnelconditionalTunnel Gate closed. (Find the switch in the Armory Inspection Area.)
Secret PassageconditionalActive 15min after raid start.15 min
Underground MineconditionalMine Entrance Closed (Find the switch in the Armory Inspection Area.)
West HighwayconditionalYou can only extract without a backpack.

Not yet recorded for this patch: Area, Fee

Three kinds of exit

Reading the conditions

Always open exits work every raid with no requirement; they are also where other players expect you to go. Conditional exits open only when their condition is true — a time window, a backpack or gold-case rule, a switch elsewhere on the map, dog tags, a vehicle call — and are usually quieter; how extraction works explains each kind. Paid exits charge Koen on use.

The keys that open locked rooms on the way out are on the Armory keys page; spawn points, where they are recorded, are on the Armory spawns page.