Armory extraction points
0 always open7 conditional7 exits on Armory. 0 open every raid; 7 need a condition met first. Conditions are the game's own wording.
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Conditions as the game states them
7 extractionsEvery exit
| Extraction | Type | Condition | Opens after |
|---|---|---|---|
| B1 Canal | conditional | Canal Gate closed. (Find the switch in the 2F Control Room.) | |
| Eastern Blockade | conditional | You can only extract without a backpack. | |
| F Control Room | conditional | Active 15min after raid start. | 15 min |
| Radar Station Tunnel | conditional | Tunnel Gate closed. (Find the switch in the Armory Inspection Area.) | |
| Secret Passage | conditional | Active 15min after raid start. | 15 min |
| Underground Mine | conditional | Mine Entrance Closed (Find the switch in the Armory Inspection Area.) | |
| West Highway | conditional | You can only extract without a backpack. |
Not yet recorded for this patch: Area, Fee
Three kinds of exit
Reading the conditions
Always open exits work every raid with no requirement; they are also where other players expect you to go. Conditional exits open only when their condition is true — a time window, a backpack or gold-case rule, a switch elsewhere on the map, dog tags, a vehicle call — and are usually quieter; how extraction works explains each kind. Paid exits charge Koen on use.
The keys that open locked rooms on the way out are on the Armory keys page; spawn points, where they are recorded, are on the Armory spawns page.