武器比較
Select platforms
比較表
| Statistic | USAS12ショットガンShotguns · 12gaTier B | MP 133ショットガンShotguns · 12gaTier D |
|---|---|---|
| Market price(lower is better) | 未確認 | 未確認 |
| Damage | 未確認 | 未確認 |
| Rate of fire | ▲275 RPM | ▼60 RPM |
| Effective range | ▲12 m | ▼11 m |
| Muzzle velocity | ▲400 m/s | ▼337 m/s |
| Vertical recoil(lower is better) | ▼37 | ▲7 |
| Horizontal recoil(lower is better) | ▼42 | ▲6 |
| Ergonomics | ▲53 | ▼47 |
| Weight(lower is better) | ▲3.37 kg | ▼4.25 kg |
| Meta score | ▲58.5 | ▼39.3 |
Best available ammunition
- USAS12ショットガン12x70mm Armor-Piercing Slug
- MP 133ショットガン12x70mm Armor-Piercing Slug
How Meta Score works
Meta Score is a weighted composite of four measures — sustained damage output (damage x RPM, weight 3), effective range (weight 2), recoil control with vertical counted double against horizontal (weight 3), and ergonomics (weight 2) — each scored against calibration bands set PER WEAPON CLASS. A sniper rifle is measured against sniper-rifle bands, not against submachine guns, because a single cross-class index ranks platforms by which stats the formula happened to weight rather than by how well they do their job. The bands are fixed, so adding a weapon never re-grades the others. Damage is not published per weapon — in this game it belongs to the round — so the caliber's median flesh damage from the ammo chart stands in for it. RPM, range, recoil and ergonomics are community-verified wiki values. It is a ranking aid produced by this site, not a value reported by the game.