武器比較
Select platforms
比較表
| Statistic | SJ16ボルトアクションライフルSniper Rifles · .338Tier D | M24ボルトアクションライフルSniper Rifles · 7.62NTier C |
|---|---|---|
| Market price(lower is better) | 未確認 | 未確認 |
| Damage | 未確認 | 未確認 |
| Rate of fire | ▼26 RPM | ▲30 RPM |
| Effective range | ▲125 m | ▼120 m |
| Muzzle velocity | ▲1,300 m/s | ▼853 m/s |
| Vertical recoil(lower is better) | ▼11 | ▲7 |
| Horizontal recoil(lower is better) | ▼15 | ▲12 |
| Ergonomics | ▼32 | ▲39 |
| Weight(lower is better) | ▼6.48 kg | ▲4.40 kg |
| Meta score | ▼37.0 | ▲44.0 |
Best available ammunition
- SJ16ボルトアクションライフル.338 AP
- M24ボルトアクションライフル7.62x51mm M61
How Meta Score works
Meta Score is a weighted composite of four measures — sustained damage output (damage x RPM, weight 3), effective range (weight 2), recoil control with vertical counted double against horizontal (weight 3), and ergonomics (weight 2) — each scored against calibration bands set PER WEAPON CLASS. A sniper rifle is measured against sniper-rifle bands, not against submachine guns, because a single cross-class index ranks platforms by which stats the formula happened to weight rather than by how well they do their job. The bands are fixed, so adding a weapon never re-grades the others. Damage is not published per weapon — in this game it belongs to the round — so the caliber's median flesh damage from the ammo chart stands in for it. RPM, range, recoil and ergonomics are community-verified wiki values. It is a ranking aid produced by this site, not a value reported by the game.