武器比較
Select platforms
比較表
| Statistic | G3アサルトライフルAssault Rifles · 7.62NTier D | AEKアサルトライフルAssault Rifles · 7.62STier B |
|---|---|---|
| Market price(lower is better) | 未確認 | 未確認 |
| Damage | 未確認 | 未確認 |
| Rate of fire | ▼460 RPM | ▲800 RPM |
| Effective range | ▼39 m | ▲59 m |
| Muzzle velocity | ▼790 m/s | ▲800 m/s |
| Vertical recoil(lower is better) | ▲54 | ▼57 |
| Horizontal recoil(lower is better) | ▲29 | ▼38 |
| Ergonomics | ▼53 | ▲63 |
| Weight(lower is better) | ▼5.32 kg | ▲4.17 kg |
| Meta score | ▼33.2 | ▲58.9 |
Best available ammunition
- G3アサルトライフル7.62x51mm M61
- AEKアサルトライフル7.62x39mm AP
How Meta Score works
Meta Score is a weighted composite of four measures — sustained damage output (damage x RPM, weight 3), effective range (weight 2), recoil control with vertical counted double against horizontal (weight 3), and ergonomics (weight 2) — each scored against calibration bands set PER WEAPON CLASS. A sniper rifle is measured against sniper-rifle bands, not against submachine guns, because a single cross-class index ranks platforms by which stats the formula happened to weight rather than by how well they do their job. The bands are fixed, so adding a weapon never re-grades the others. Damage is not published per weapon — in this game it belongs to the round — so the caliber's median flesh damage from the ammo chart stands in for it. RPM, range, recoil and ergonomics are community-verified wiki values. It is a ranking aid produced by this site, not a value reported by the game.