The TV Station in Arena Breakout: Infinite is one of the most intense and unforgiving locations in the game. At the heart of its danger lies a trio of powerful bosses: Kurt, Bernard, and Rolf. Each one presents a unique challenge, from strategic suppression tactics and long-range sniping to up-close brutality. This guide offers a deep comparison of all three bosses, their behavior, loadouts, AI, and how to beat them. Whether you’re farming boss tokens or trying to secure high-tier loot, understanding each of these foes is crucial for survival.
Why the TV Station is Unique
Unlike many other locations like Farm or Northridge in Arena Breakout: Infinite, the TV Station often features overlapping spawn zones for all three bosses. In higher-tier modes like Forbidden Mode, multiple bosses can appear at once, creating chaotic combat environments where player squads can quickly get overwhelmed.
These bosses don’t just feel different – they are coded with enhanced AI routines, making them more accurate, more reactive, and significantly more punishing than standard enemies.
Let’s break them down.
TV Station Boss Comparison Table
Boss | Combat Role | Primary Weapon | Gear Tier | Helmet | Boss Token | AI Difficulty | Combat Style | Key Weakness |
---|---|---|---|---|---|---|---|---|
Kurt | Tactical Commander | MDR or F2000 and M4A1 w/ Drum Mags (T4 ammo) | T6 AL Commander Rig | T5 O3 Heavy Helmet | Combat Compass | ⭐⭐⭐⭐☆ | Mid-range suppression & trap deployment | Vulnerable to long-range precision shots |
Bernard | Designated Marksman | M110 (T4 M80), G18C (AP6.3) | AL Tactical Rig / TM2 (mode-based) | No Helmet | Airborne Badge | ⭐⭐⭐⭐☆ | Long-range sniper + aggressive AI | No helmet; weak to well-placed headshots |
Rolf | Close-Quarters Brawler | Vector 9, USAS-12 (Slug/AP) | T6 AL Assault Rig | No Helmet | Brass Knuckles | ⭐⭐☆☆☆ | Aggressive rushes, melee + CQC gunfire | Poor long-range aim, easy to bait & flank |
Detailed TV Station Bosses Analysis

Kurt – The Tactical Commander
Kurt is the boss most players fear – and rightly so. His MDR rifle is fitted with a 60-round mags, and T4 ammunition, giving him lethal suppression capabilities. He wears a T6 AL Commander Rig and a T5 O3 helmet, which makes him harder to kill with traditional tactics.
Unique Traits:
- Uses Sticky C4 grenades that mimic flashbangs.
- Wears a rare outfit based on the “Task Force” player skin.
- Excellent long-range AI tracking and cover suppression.
Tactics:
- Best handled from long range using high-penetration ammo (T5 or better).
- Watch for C4 cues – listen for the ticking.
- Use bait and peeking mechanics to exhaust his magazine before pushing.
Bernard – The Lethal Marksman

Bernard functions like a glass cannon. Armed with an M110 DMR and AP-loaded G18C, he’s a serious long-range threat. While he doesn’t wear a helmet, his precision makes up for it. His guards are among the deadliest, often positioned in the TV Station’s second floor for elevation advantage.
Unique Traits:
- Often spawns with half-durability armor in Lockdown Mode.
- Guards wield customized Mini-14s with high chest-shot accuracy.
- Wears a red flannel shirt and baseball cap, making him easier to identify.
Tactics:
- Always clear his guards first, especially if they have the high ground.
- Bernard can be outmaneuvered in close quarters due to his small magazine size.
- Aim for headshots – neither he nor his guards wear helmets.
Rolf – The CQC Berserker

Don’t let Rolf’s lower difficulty rating fool you. He’s a beast up close. Using a Vector 9 and USAS-12, he often rushes players head-on. He’s also been seen wielding a melee axe in rare instances, and even taking stimulants.
Unique Traits:
- No helmet; identifiable by bald head and sleeveless rig.
- Uses slug rounds on occasion.
- His guards are heavily armored with T4 helmets and T5 vests.
Tactics:
- Stay at mid-to-long range where his accuracy drops off sharply.
- Use choke points and crossfires – Rolf tends to overcommit in narrow spaces.
- Keep mobile to avoid being rushed.
Recommended Squad Tactics
- Recon First: If you’re in Lockdown or Forbidden Mode, use high ground to identify which boss has spawned.
- Bring Headshot-Capable Ammo: Since Bernard and Rolf don’t wear helmets, bring T4-T6 ammo capable of quick eliminations via headshots.
- Prioritize Bernard’s Guards: If Bernard is present, clear the upper floors quickly – his guards have angles that can lock down entire rooms.
- Kurt = Endgame Priority: Always leave Kurt for last unless you have suppression-resistant armor or distance advantage.
- Bring Flashbangs + Decoys: Useful for flushing out guards or disrupting boss targeting AI.
Which Boss is the Best to Farm?
If you’re looking purely for loot:
- Kurt drops the best rig (AL Commander – T6) and valuable drum mags.
For fast farming:
- Rolf is easier to isolate and eliminate quickly.
For PvP pressure and denial:
- Bernard’s presence often dissuades other squads due to his sniper reach and guard positioning.
Final Thoughts
The bosses at the TV Station are more than just loot pinatas – they represent high-stakes fights requiring smart tactics and map awareness. Whether you’re a solo player looking to snipe from the shadows or part of a coordinated squad, knowing how to tackle Kurt, Bernard, and Rolf can mean the difference between walking away rich – or being another body on the floor.
As the game continues to evolve, expect AI behaviors, gear meta, and spawn locations to shift, so always keep your strategies updated and share your findings with your team.
Stay sharp, and don’t forget to check your corners – because in TV Station, death usually comes from above.