Comparador de armas
Select platforms
Matriz de comparação
| Statistic | Rifle de Assalto G3Assault Rifles · 7.62NTier D | Rifle de Assalto ACE31Assault Rifles · 7.62STier C |
|---|---|---|
| Market price(lower is better) | Não verificado | Não verificado |
| Damage | Não verificado | Não verificado |
| Rate of fire | ▼460 RPM | ▲650 RPM |
| Effective range | ▼39 m | ▲58 m |
| Muzzle velocity | ▼790 m/s | ▲800 m/s |
| Vertical recoil(lower is better) | 54 | 54 |
| Horizontal recoil(lower is better) | ▲29 | ▼32 |
| Ergonomics | ▼53 | ▲59 |
| Weight(lower is better) | ▼5,32 kg | ▲4,37 kg |
| Meta score | ▼33,2 | ▲50,2 |
Best available ammunition
- Rifle de Assalto G37.62x51mm M61
- Rifle de Assalto ACE317.62x39mm AP
How Meta Score works
Meta Score is a weighted composite of four measures — sustained damage output (damage x RPM, weight 3), effective range (weight 2), recoil control with vertical counted double against horizontal (weight 3), and ergonomics (weight 2) — each scored against calibration bands set PER WEAPON CLASS. A sniper rifle is measured against sniper-rifle bands, not against submachine guns, because a single cross-class index ranks platforms by which stats the formula happened to weight rather than by how well they do their job. The bands are fixed, so adding a weapon never re-grades the others. Damage is not published per weapon — in this game it belongs to the round — so the caliber's median flesh damage from the ammo chart stands in for it. RPM, range, recoil and ergonomics are community-verified wiki values. It is a ranking aid produced by this site, not a value reported by the game.