Comparateur d’armes
Select platforms
Matrice de comparaison
| Statistic | Fusil d'assaut AEKAssault Rifles · 7.62STier B | Fusil d'assaut ACE31Assault Rifles · 7.62STier C |
|---|---|---|
| Market price(lower is better) | Non vérifié | Non vérifié |
| Damage | Non vérifié | Non vérifié |
| Rate of fire | ▲800 RPM | ▼650 RPM |
| Effective range | ▲59 m | ▼58 m |
| Muzzle velocity | 800 m/s | 800 m/s |
| Vertical recoil(lower is better) | ▼57 | ▲54 |
| Horizontal recoil(lower is better) | ▼38 | ▲32 |
| Ergonomics | ▲63 | ▼59 |
| Weight(lower is better) | ▲4,17 kg | ▼4,37 kg |
| Meta score | ▲58,9 | ▼50,2 |
Best available ammunition
- Fusil d'assaut AEK7.62x39mm AP
- Fusil d'assaut ACE317.62x39mm AP
How Meta Score works
Meta Score is a weighted composite of four measures — sustained damage output (damage x RPM, weight 3), effective range (weight 2), recoil control with vertical counted double against horizontal (weight 3), and ergonomics (weight 2) — each scored against calibration bands set PER WEAPON CLASS. A sniper rifle is measured against sniper-rifle bands, not against submachine guns, because a single cross-class index ranks platforms by which stats the formula happened to weight rather than by how well they do their job. The bands are fixed, so adding a weapon never re-grades the others. Damage is not published per weapon — in this game it belongs to the round — so the caliber's median flesh damage from the ammo chart stands in for it. RPM, range, recoil and ergonomics are community-verified wiki values. It is a ranking aid produced by this site, not a value reported by the game.