ABI-MAP-ARMORY

SectorHard/25 min raid

Carte interactive de Armurerie

Fortified military depot. The densest high-tier loot on the map roster and the heaviest PvP.

92 marqueurs7 extractions7 clés1 boss
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Purchase price against community-reported yield

Salles verrouillées et clés — Armurerie

7 clés
Armory keys with cost, average yield and ROI
TierCléEmplacementPrix du marchéGain moyen par raidRentabilitéUtilisationsRisque
Equipment Storage KeyNon vérifiéNon vérifiéNon vérifiéx25Non vérifié
Private Lounge Key1500KKoenNon vérifiéNon vérifiéx45Non vérifié
Weapon Storage Keycard1000KKoenNon vérifiéNon vérifiéx30Non vérifié
Second Floor Lounge Key1500KKoenNon vérifiéNon vérifiéx45Non vérifié
Command Room Entry Keycard2600KKoenNon vérifiéNon vérifiéx30Non vérifié
Command Room Exit Keycard2600KKoenNon vérifiéNon vérifiéx30Non vérifié
Sluice No. 2 Key600KKoenNon vérifiéNon vérifiéx3Non vérifié

Yield and ROI are estimates built from community-reported averages, not measured figures, and they exclude the loadout lost when a run goes wrong. Use them to compare keys against each other rather than to predict your own results.

7 designated exits

Points d’extraction

  • B1 CanalCanal Gate closed. (Find the switch in the 2F Control Room.)conditionnelle
  • Eastern BlockadeYou can only extract without a backpack.conditionnelle
  • F Control RoomActive 15min after raid start.conditionnelle900s
  • Radar Station TunnelTunnel Gate closed. (Find the switch in the Armory Inspection Area.)conditionnelle
  • Secret PassageActive 15min after raid start.conditionnelle900s
  • Underground MineMine Entrance Closed (Find the switch in the Armory Inspection Area.)conditionnelle
  • West HighwayYou can only extract without a backpack.conditionnelle
Boss : synthèse

Boss

Non vérifié escorts

Renoir Anthony is the boss of the Armory map. He is, on paper, the hardest boss out of all bosses to kill for a variety of reasons – he sports the enhanced AI of most Armory enemies, is backed by a platoon of bodyguards himself, on top of the AI already inside the bunker, throws tactical and lethal grenades, and wears, at minimum, T5 armor, including a Matzka helmet and mask, though he usually spawns with T5 armor. While he always spawns with the Matzka helmet, he may spawn with several different pieces of body armor or armored rigs. If wearing body armor, he will always have an FA Multipurpose Chest Rig.

Missions de marchands

Missions sur Armurerie

13 missions
Déduit des relations de la base

Armurerie : synthèse